Walker (
thelongcon) wrote2015-10-25 04:57 pm
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It's all fun and games until
People need things to do when they get together, games can serve as an icebreaker, a conversation starter and a way to get to know each other better.

OPTIONS:
1. Board Games - You're sitting around a table, moving pieces around a board. (Monopoly, Sorry, Battleship)
2. Card Games - Deal me in. (Go Fish, Crazy Eights, Poker)
3. Truth or Dare
4. Word Games - Find them, spell them. Rack up as many points as you can (Scrabble, Yahtzee, Taboo)
5. Guessing Games - Whether you're trying to identify an object or what's true, you still have to guess at an answer. (20 Questions, Charades, 2 Truths and a Lie, Pictionary)
6. Party Games - Silly games you get up to at parties. (Twister, Pinatas, Pin the Tail)
7. Drinking Games - You've got your cups lined up and only sobriety on the line.
8. Time Wasters - Because you can only ask "Are we there yet?" so many times. (I Spy, Questions only, the Alphabet game)
9. D&D Night - Getting together for your usual adventure roleplay. Roll for initiative.
10. Free choice

OPTIONS:
1. Board Games - You're sitting around a table, moving pieces around a board. (Monopoly, Sorry, Battleship)
2. Card Games - Deal me in. (Go Fish, Crazy Eights, Poker)
3. Truth or Dare
4. Word Games - Find them, spell them. Rack up as many points as you can (Scrabble, Yahtzee, Taboo)
5. Guessing Games - Whether you're trying to identify an object or what's true, you still have to guess at an answer. (20 Questions, Charades, 2 Truths and a Lie, Pictionary)
6. Party Games - Silly games you get up to at parties. (Twister, Pinatas, Pin the Tail)
7. Drinking Games - You've got your cups lined up and only sobriety on the line.
8. Time Wasters - Because you can only ask "Are we there yet?" so many times. (I Spy, Questions only, the Alphabet game)
9. D&D Night - Getting together for your usual adventure roleplay. Roll for initiative.
10. Free choice